Posts Tagged ‘Speed Math’

Here’s an example of a SPEED MATH shortcut for MULTIPLYING NUMBERS USING ALIQUOT METHOD : (Mul) NxM(Aq)
from the MULTIPLICATION category.

Multiplying Numbers using Aliquot Method

When can I use this method?

For multiplying any two numbers provided at least one of them can be converted to an Aliquot format.

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Here’s an example of a SPEED MATH shortcut for MULTIPLYING NUMBERS WITH FIRST DIGITS SUM 10 : (Mul) F10dx from the MULTIPLICATION category.

Multiplying Numbers with first digits sum 10

When can I use this method?

For multiplying any 2-digit number with another 2-digit number such that the sum of the first digits of the multiplier and multiplicand = 10 and the remaining digits of multiplier are same as that of the multiplicand.

For multiplying any 3-digit number with another 3-digit number such that the sum of the first digits of the multiplier and multiplicand = 10 and the remaining digits of multiplier are same as that of the multiplicand.

You cannot use this method to multiply numbers with unequal number of digits, i.e. multiplying a 2-digit number with a 3-digit number.

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Here’s an example of a SPEED MATH shortcut for MULTIPLYING 3-DIGIT NUMBERS NEAR A BASE NUMBER : (Mul) NrB3 from the MULTIPLICATION category.

Multiplying 3-digit Numbers near a Base Number

When can I use this method?

For multiplying any 3-digit number with another 3-digit number such that the numbers are relatively near each other.

You may also use this method to multiply numbers a little farther away from each other as long as their differences from the Base number are easy to multiply.

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Here’s an example of a SPEED MATH shortcut for MULTIPLYING NUMBERS USING NEARBY METHOD : (Mul) NxM(Nr)
from the MULTIPLICATION category.

Multiplying Numbers using Nearby Method

When can I use this method?

For multiplying any two numbers relatively near each other.

This method becomes a little difficult when the numbers are far apart.

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Here’s an example of a SPEED MATH shortcut for CUBING 3-DIGIT NUMBERS NEAR A BASE: (Cub) NrB3 from the CUBING AND CUBE ROOTS category.

Cubing 3-digit Numbers near a Base

When can I use this method?

For cubing any 3-digit numbers.

The number can be either < or > a Base number.

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Here’s an example of a SPEED MATH shortcut for MULTIPLYING WITH 999 : (Mul) Nx999 from the MULTIPLICATION category.

Multiplying with 999

When can I use this method?

For multiplying any number with 999.

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Here’s an example of a SPEED MATH shortcut for CUBING NUMBERS NEAR 1000 : (Cub) Nr1000 from the CUBING AND CUBE ROOTS category.

Cubing Numbers near 1000

When can I use this method?

For cubing numbers near 1000.

The number can be either < or > 1000.

One can use this method to cube numbers away from 1000 as long as it is comfortable to cube the difference portions.

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Here’s an example of a SPEED MATH shortcut for MULTIPLYING NUMBERS USING LINE INTERSECTION: (Mul) NxMy(Li)
from the MULTIPLICATION category.

Multiplying Numbers using Line Intersection

When can I use this method?

For multiplying any number with any other number.

Ideally, the numbers should have digits of value less than 5. This, although not a restriction, but is helpful to draw out the lines clearly and count the intersection points properly.

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Here’s an example of a SPEED MATH shortcut for CUBING NUMBERS NEAR 10 : (Cub) Nr10 from the CUBING AND CUBE ROOTS category.

Cubing Numbers near 10

When can I use this method?

For cubing numbers near 10.

The number can be either < or > 10.

One can use this method to cube numbers away from 10 as long as it is comfortable to cube the difference portions.

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Here’s an example of a SPEED MATH shortcut for CUBING 2-DIGIT NUMBER : (Cub) 2D from the CUBING AND CUBE ROOTS category.

Cubing 2-digit Number

When can I use this method?

For cubing any 2 digit number.

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